Freedom
Fighters
Christopher
Mavian
Survey
of the Game Industry
5/20/2012
Game
High Concept
My game is a fighting
game between two people who are fighting for their own respective
villages. This is a simple iphone app
that someone can pick up and play for a few minutes when they are bored. Unlike most other fighting games it does not
have the same level of depth and multiple characters that other games do but is
only intended to kill some time.
The game should be created because
there are few games out there that are as simple to play as Freedom
Fighters. This game is one of a limited
selection of games that has no violence.
Most game out there include blood and gore. This game will be a fun, action packed
fighting game similar to Street Fighter 2.
The intended audience will be mostly children between the ages of 7 and
12. However teenagers might also find
interest in this game. The graphics are
very cartoon like and has the potential to become a cult classic.
Backstory
and Concept
The main characters are Donald
Bloomsworth, Katherine Helton, and James Shuttlesworth. Donald is fighting for the freedom of
Bloomsworth Village while Katherine is fighting for the freedom of Helton
Village. James is fighting for the
freedom of SHuttlesworth Village. All
three of these villages are located in London, England. They each are fighting for the freedom of
their respect villages. Years ago
Donald, Katherine, and James were business partners and owned their own
village. Unfortunately they got into a
squabble over a deal gone bad. Donald, Katherine,
and James left their business and decided to go their separate ways. Each person decided to start running their
own village. While Donald/James was
visiting Katherine’s village he was caught trying to swindle some of the
residents of her village. Angered,
Katherine retaliated and so the game begins as the three duel for the freedom
of their respective villages. There will be a best of 3 battles. The first person to win 2 battles is the
winner and has successfully protected their village. The next best of 3 battles will take place in
the loser’s village. If the person
defending their village loses they also loose freedom of their village.
Levels
and Objectives
The first level and
fight takes place at Helton Village in London, England at 1754. The 2nd level takes place at
either Bloomsworth Village or Shuttlesworth Village. A 3rd level will take place in a
neutral location if both character’s win one fight each. The objective is for each character to defeat
the other in a fight and protect their own village from being conquered. Three players can be chosen from to
fight. The 2nd objective is
to take over the opponents village. Each
character has specific powers. If
someone beats Katherine he will get a defense boost. If someone beats Donald he/she will get a
power boost. James has a speed boost. Boosts can be used in round 2 and 3. This game has no obstacles. In each level you get to fight. Each person has weapons that they can
use. Donald uses a spear, Katherine uses
a sword, and James uses an axe.
Timeline
Roles Needed:
1 Art director- The art director will be in charge of
deciding how the visual component of the game will be designed. The types of colors, and artistic style that
will be implemented. The video game art
director will create the artistic vision for the game.
1 Producer- The video game producer will be the person in
charge of overseeing development of the game.
1 Character
Designer- The character designer will be
in charge of creating the final look of the characters as well as modeling them
out.
1 Director- The director will be in charge of making sure
that the entire process of the creation of the game runs smoothly. He will make sure that everyone is on the
same page and collaborating well with each other.
1 Asset Designer- Asset designer will be in charge of choosing
the look and types of assets that will be used in the game.
1 Animator- The animator will be in charge of animating
the characters.
1 Programmer- The programmer will be in charge of
programming the game and writing the script for the game to run smoothly and
effectively.
1 Background and
Layout Artist- The background and layout
artist will be in charge of creating the backgrounds for the 3 levels. He/she will decide what is implemented and
will work in close coordination with the 3D Modeler and other members of the
team to create the background.
1 Game Designer- The game designer will be in charge of the
overall design and of the look of the game.
1 Storyboard
Artist- The storyboard artist will be in
charge of drawing out the sequence of events as they occur in the game. This is very important as the storyboard
artist will create visual representations of how the different levels will look
and the actions as they occur within each level.
1 Sound Engineer- The sound engineer will be in charge of the
sound effects and music for the game.
1 3D Modeler- The 3D modeler will be in charge of creating
3D models using Maya to fill up the levels.
Each person will be required to put
in 40 hours per week. The entire project
will take 3 months to complete. The
following are the specific jobs that each person will do.
1)
The
Art Director will have to create the artistic layout for the game in the first
week. Throughout the 3 months he will
continue to tweak things as needed.
2)
The Producer will be working in close
conjunction with many individuals. The
Producer will develop and maintain the schedule of everyone and the
budgets. The producer will also monitor
the creative and technical development of the game. So basically the art and design as well as
the game programming. The producer will
also arrange the QA (Quality Assurance).
3)
The Director will report to the lead
video game producer and transport vital information to the rest of the video
game development team.
4)
The Asset Designer will create unique
textures.
5)
The animator will be in charge of
animating the three characters. He will
be responsible for finishing one character per month.
6)
The programmer will be held responsible
for writing all of the scripts necessary for the game to function. This includes interactions between the
characters and their environment.
7)
The background and layout artist is
expected to finish the different backgrounds of the levels within a 2 month
period.
8)
The game designer is expected to design
the entire game within the first 6 weeks.
9)
The storyboard artist is expected to
complete all of the storyboards within one week.
10)
The sound engineer will be given 2 months to
complete all of the sound of the game.
11)
The 3D modeler will be kept on for the
duration of the project (3 months). To
model everything that must be modeled.
No comments:
Post a Comment