Thursday, June 14, 2012

High School Ditch Day Final (Game Survey Class)


High School Ditch Day




Christopher Mavian
Survey of the Game Industry
5/28/2012
Game High Concept

          High School Ditch Day is a sidescroller game about a student who is trying to sneak out of class and out of school.  This game is made for people between the ages of 15 and 22. This game targets high school and college students.  This is the sort of game that most high school and college students can relate to.  Many students have at one time or another had the urge to sneak out of a class and play hookie. Many high school and college students can relate to this sort of game and would immediately be sucked into the comedic nature of the premise.  Finally, students can play out their fantasies of ditching class without actually having to get into trouble for doing it.  This game comes across as being simplistic conceptually yet has depth to it and is multifaceted. 
           
            




                 






The game should be created because there are few games out there that are about someone who tries to ditch class.  This game will not have to face any competition because it
offers a unique gaming experience.  The only game out there that comes close to “High School Ditch Day” is “Bully”.  This will be the sort of game that people eagerly await for release.  There may be some other people who have recently graduated college in their mid to late 20s who find interest in this game. 
                       
























Backstory and Concept

            The main characters are Jake Ellis (Student), Mark Overton (Teacher), and Pedro Munoz(Security Guard).  Jake is a mischievous, overworked student who is fed up with his class load.  He grew up in suburban Los Angeles and is now attending the Art Institute of North Hollywood.  Jake has a basketball game that starts 15 mins after class begins so he has to do his best to get out of class as soon as possible.  He must get past the teacher in the class and the security guard who is either at the front desk or roaming the hallways if he is to ditch class and watch his game.
                                         




Levels and Objectives
          This game will consist of three levels.  The first level takes place at the 3rd floor at Hoover High School inside Science class at 11:00 am on June 21, 2012.  For this level Jake starts off sitting in his seat towards the back of the classroom.  He must do his best to sneak out of class through either the front or back doorway. 

                       

The 2nd level takes place in the hallways of the 3rd floor.  He must maneuver his way through the hallways without getting caught by the security guard.  He must find his way to the elevator so that he can get to the bottom floor. 




The 3rd level begins as Jake gets off of the elevator at the bottom floor.  From here he must sneak out to the front doorway which is being closely guarded by the guard who is seated at the front desk.  If he can get out of the building in 10 mins he will have enough time to run to his house and watch the game. 



The objective is for Jake to get past the teacher and the security guard in enough time to watch the game.  The teacher has a pointer stick which he can use to whack Jake.  He can also pick up the phone to call the security guard.  The Security Guard has a tazer which he can use to attack Jake with. 
                                                 
Jake can take a combined 3 hits until he must start over.  Jake can pick up boosts to increase his abilities or items that may decrease his abilities in different areas.  The worm will slow Jake down. 

                         

The apple will give Jake more health. 


The clock will give Jake an additional minute if he finds one. 


Jake can use a slingshot to hit the teacher or security guard with.    

The obstacles of this game are the worm, the teacher, and the security guard.  In each level you have to avoid being seen by the teacher or the security guard as you try to evade them.  A suspicion meter will increase as Jake gets close to leaving a level by either exiting a door or entering an elevator.  To pass level 1 Jake must get out of the classroom.  To pass level 2 Jake must move past the hallway on the 3rd floor and onto the elevator.  To pass the 3rd level and win the game Jake must maneuver his way past the lobby hallway, past the security front desk, and out the front door.
                                      
Timeline
Roles Needed:
1 Art director-  The art director will be in charge of deciding how the visual component of the game will be designed.  The types of colors, and artistic style that will be implemented.  The video game art director will create the artistic vision for the game. 
1 Producer-  The video game producer will be the person in charge of overseeing development of the game.
1 Character Designer-  The character designer will be in charge of creating the final look of the characters as well as modeling them out. 
1 Director-  The director will be in charge of making sure that the entire process of the creation of the game runs smoothly.  He will make sure that everyone is on the same page and collaborating well with each other.
1 Asset Designer-  Asset designer will be in charge of choosing the look and types of assets that will be used in the game.
1 Animator-  The animator will be in charge of animating the characters.
1 Programmer-  The programmer will be in charge of programming the game and writing the script for the game to run smoothly and effectively.
1 Background and Layout Artist-  The background and layout artist will be in charge of creating the backgrounds for the 3 levels.  He/she will decide what is implemented and will work in close coordination with the 3D Modeler and other members of the team to create the background.
1 Game Designer-  The game designer will be in charge of the overall design and of the look of the game. 
1 Storyboard Artist-  The storyboard artist will be in charge of drawing out the sequence of events as they occur in the game.  This is very important as the storyboard artist will create visual representations of how the different levels will look and the actions as they occur within each level.
1 Sound Engineer-  The sound engineer will be in charge of the sound effects and music for the game.
1 3D Modeler-  The 3D modeler will be in charge of creating 3D models using Maya to fill up the levels. 
            Each person will be required to put in 40 hours per week.  The entire project will take 3 months to complete.  The following are the specific jobs that each person will do.
1)       The Art Director will have to create the artistic layout for the game in the first week.  Throughout the 3 months he will continue to tweak things as needed.
2)      The Producer will be working in close conjunction with many individuals.  The Producer will develop and maintain the schedule of everyone and the budgets.  The producer will also monitor the creative and technical development of the game.  So basically the art and design as well as the game programming.  The producer will also arrange the QA (Quality Assurance).
3)      The Director will report to the lead video game producer and transport vital information to the rest of the video game development team. 
4)      The Asset Designer will create unique textures. 
5)      The animator will be in charge of animating the three characters.  He will be responsible for finishing one character per month.
6)      The programmer will be held responsible for writing all of the scripts necessary for the game to function.  This includes interactions between the characters and their environment.
7)      The background and layout artist is expected to finish the different backgrounds of the levels within a 2 month period.
8)      The game designer is expected to design the entire game within the first 6 weeks.
9)      The storyboard artist is expected to complete all of the storyboards within one week.
10)    The sound engineer will be given 2 months to complete all of the sound of the game.
11)  The 3D modeler will be kept on for the duration of the project (3 months).  To model everything that must be modeled.

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