Thursday, October 18, 2012

GA3312 ASSIGNMENT 03 Level Narrative, Game Map, Level Blocked out in UDK & Environment Concept Art









1- Use this to make your level narrative where you actually tell the story of the game(play) and what you 
must do step by step from beginning to end for the game level.

- The game play is a free flowing sidescroller in which Paco is traversing left to right coming across two 
different types of computer bugs at first.  Paco must jump from one computer chip to another which may be 
stationary or moving.  Computer chips will have sparks on them, will be very hot, or will blow Paco to 
another computer chip.  As Paco proceeds through the level he will come across falling computer parts that 
fall downwards towards him.  As he gets deeper into the level he will come across different powerups such 
as a Screwdriver which will give him an energy boost, Mega jump which will allow him to jump higher, and a 
Bug Swatter which he will use to kill Mama Bug.  Eventually Paco will reach the boss who he must defeat to 
win the game.
besides describing what function each location has also explain its function in the game itself and the game 
play (what the player actually needs to do) at each stage  as well.
-Each location is driven by triggered events.  So when Paco makes contact with a computer chip the 
environment and enemies will interact with him.  Paco must time his jumps with the stationary and moving 
computer chips.  The sparks and hot computer chips will take away from Paco’s health.  The computer fan 
will blow him to a higher computer chip which he must land on to continue.  The falling computer chips will 
also take away from Paco’s health.  Paco’s only way to increase health is via the computer screwdrivers
which are laid out throughout the level in different areas.  Powerups such as Mega Jump and Bug Swatter 
are needed for specific parts of the level.  The Mega Jump is needed to make two long jumps, while the Bug 
Swatter is necessary to kill the boss. 
4- Start designing the concept art for all of the achitectural and natural elements you will need to model in 3D 
for you level.
The concept images must be clear and detailed enough that if handed to anyone else they will be able to 
understand and create whatever models are needed.
You must have at least 20 very different and detailed items for your level. These are not moveable props but 
mostly stationary items that cannot be moved around. So things like doors, archways, support, columns, 
stairs, railings, street lights, trees,

























   

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