Monday, December 10, 2012

Unit 11: WEEK 10 - FINAL PROJECT

1- The Level Narrative


- The game play is a free flowing sidescroller in which Paco is traversing left to right coming across two different types of computer bugs at first.  Paco must jump from one computer chip to another which may be stationary or moving.  Computer chips will have sparks on them, will be very hot, or will blow Paco to another computer chip.  As Paco proceeds through the level he will come across falling computer parts that fall downwards towards him.  As he gets deeper into the level he will come across different powerups such as a Screwdriver which will give him an energy boost, Mega jump which will allow him to jump higher, and a Bug Swatter which he will use to kill Mama Bug.  Eventually Paco will reach the boss who he must defeat to win the game.besides describing what function each location has also explain its function in the game itself and the game play (what the player actually needs to do) at each stage  as well.

-Each location is driven by triggered events.  So when Paco makes contact with a computer chip the environment and enemies will interact with him.  Paco must time his jumps with the stationary and moving computer chips.  The sparks and hot computer chips will take away from Paco’s health.  The computer fan will blow him to a higher computer chip which he must land on to continue.  The falling computer chips will also take away from Paco’s health.  Paco’s only way to increase health is via the computer screwdriverswhich are laid out throughout the level in different areas.  Powerups such as Mega Jump and Bug Swatter are needed for specific parts of the level.  The Mega Jump is needed to make two long jumps, while the Bug Swatter is necessary to kill the boss.

2- The final labeled Level map


3- 10 cool Images of your finished game environment from various angles.  Make the images at least 640x480.












4- For All 20 Custom models you created :


Wireframe on Shaded View
Concept Art & Reference Images
Final Textures & screen cap of UV MAP from Maya UV texture editor window
Image of model from in game

make sure all items are labeled


All  10 pick up items you created:

Wireframe on Shaded View
Concept Art & Reference Images
Final Textures & screen cap of UV MAP from Maya UV texture editor window
Image of model from in game

make sure all items are labeled

                                                     Modern Xerox Computer




iPhone







BluRay Disc



Speaker with knobs



Mouse Pad




Memory Stick




Windows Computer



Futuristic Keyboard



Modern Monitor



Futuristic Computer Tower




Subwoofer Speaker





Apple style keyboard


Boss







3D button mouse






Kingston Memory Device



RAM




Arcade Machine



USB Plug




Computer Mouse



Apple Computer Tower




Graphics Card




PC Tower




Alternate Computer Monitor



Computer Power Source




NES Controller




Graphics Card 2






Modem





Padded Computer equipment



Old School Computer Diskette



Component Speaker





PDA Phone






Errorless Level Run





Good/Bad Run