- The game
play is a free flowing sidescroller in which Paco is traversing left to right
coming across two different types of computer bugs at first. Paco must jump from one computer chip to
another which may be stationary or moving.
Computer chips will have sparks on them, will be very hot, or will blow
Paco to another computer chip. As Paco
proceeds through the level he will come across falling computer parts that fall
downwards towards him. As he gets deeper
into the level he will come across different powerups such as a Screwdriver
which will give him an energy boost, Mega jump which will allow him to jump
higher, and a Bug Swatter which he will use to kill Mama Bug. Eventually Paco will reach the boss who he
must defeat to win the game.besides describing what function each location has
also explain its function in the game itself and the game play (what the player
actually needs to do) at each stage as
well.
-Each
location is driven by triggered events.
So when Paco makes contact with a computer chip the environment and
enemies will interact with him. Paco
must time his jumps with the stationary and moving computer chips. The sparks and hot computer chips will take
away from Paco’s health. The computer
fan will blow him to a higher computer chip which he must land on to
continue. The falling computer chips
will also take away from Paco’s health.
Paco’s only way to increase health is via the computer screwdriverswhich
are laid out throughout the level in different areas. Powerups such as Mega Jump and Bug Swatter are
needed for specific parts of the level.
The Mega Jump is needed to make two long jumps, while the Bug Swatter is
necessary to kill the boss.
2- The final labeled Level map
3- 10 cool Images of your finished game environment from various angles. Make the images at least 640x480.
4- For All 20 Custom models you created :
Wireframe on Shaded View
Concept Art & Reference Images
Final Textures & screen cap of UV MAP from Maya UV texture editor window
Image of model from in game
make sure all items are labeled
All 10 pick up items you created:
Wireframe on Shaded View
Concept Art & Reference Images
Final Textures & screen cap of UV MAP from Maya UV texture editor window
Image of model from in game
make sure all items are labeled
Modern Xerox Computer
iPhone
BluRay Disc
Speaker with knobs
Mouse Pad
Memory Stick
Windows Computer
Futuristic Keyboard
Modern Monitor
Futuristic Computer Tower
Subwoofer Speaker
Apple style keyboard
Boss
3D button mouse
Kingston Memory Device
RAM
Arcade Machine
USB Plug
Computer Mouse
Apple Computer Tower
Graphics Card
PC Tower
Alternate Computer Monitor
Computer Power Source
NES Controller
Graphics Card 2
Modem
Padded Computer equipment
Old School Computer Diskette
Component Speaker
PDA Phone
Errorless Level Run
Good/Bad Run
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